Believability of Virtual Humans is a major issue of current research.
Several parts of Virtual Humans can be significantly improved, such as
the interaction, graphical representation, perceptive capabilities and
affective capabilities. Another important point is the way that we can
parameterize various aspects of a Virtual Human, so that it remains a
generic construct that is easy to adjust to the needs of the specific
application. This presentation focuses mainly on how body motions of
Virtual Humans can be realistically created and manipulated in an easy
way. We will show techniques for creating idle motions, creating common
gestures and blend these animations into a believable animation that
includes all of these features. Furthermore, some ideas are presented on
how to model the dependencies that exist between personality, emotions
and body movements.