One of the research activities concerns behavioural simulation of
virtual humans evolving in complex and structured environments such as
virtual cities and interior of buildings. For that we are studying
different aspects of an autonomous entity: geometry, dynamics, motion
control, behaviour, artificial vision, scenario control. As our approach
is modular, we have started to integrate all aspects of virtual humans
by developing dedicated tools based on the research results in each of
those fields. We are currently working on motion capture, motion
control, morphological adaptation, motion synchronization and blending,
behaviour coordination and planning, communication between agents,
navigation of virtual humans including the management of cognitive maps,
interactive drama, large scale behavioural animation. Finally, our
ultimate research objective is the simulation of interactive
multi-sensory virtual worlds inhabited by a virtual humans having the
ability to interact together but also with real ones.
For this presentation, I will focus on motion control and behaviour
coordination techniques developed in the team for real-time animation of
virtual humans.