Projects

2001 – 2002

3D Search

3D Ontology-Based Web Search Application

The task is to adapt the existing prototype to the needs of professional users, to introduce it into their knowledge management processes and to evaluate it, based on this adaptation and introduction. The goal is to learn how to further develop the application and to produce a marketable version. The main issues for this project will be usability, further adaptation of the artificial-intelligence-based tool, ontology handling and cross-lingual search. The prototype will be evaluated to see if the presumptions of the development until now where correct or if some adaptations need to be made. This includes the features, the usability of the 3D interfaces, the qualities of results, which are represented, the amount of data to be included in the system, and the working with ontologies. Part of the proposal will be the development of new benchmarking indicators for validation of the system in cooperation with the users.

1999 – 2002

MetaL

A Meta-Learning Assistant for Providing User Support in Machine Learning and Data Mining

Meta-learning is concerned with the selection of a suitable learning tool for a given application. In the MetaL project, a meta-learning assistant was developed for providing user support in machine learning and data mining.

1999 – 2002

SAFIRA

Supporting Affective Interactions for Real-time Applications

The project objective is to bring to the software community an enabling technology to support affective interactions, in particular (i) to create a framework to enrich interactions and applications with an affective dimension, (ii) to implement a toolkit for affective computing combining a set of components addressing affective knowledge acquisition, representation, reasoning, planning, communication and expression, and (iii) to verify under which conditions the hypothesis that emotion, as well as other affective phenomena, contributes to improve rationality and general intelligent behaviour of the synthetic characters, thus leading to more believable interactions between humans and computers.

1997 – 2001

COST 258

The Naturalness of Synthetic Speech

The general theme of COST 258 was the improvement of quality and naturalness of synthetic speech. The COST action comprised leading research institutions from 17 European countries and was led by Prof. Eric Keller from the University of Lausanne.

1998 – 2001

SpeeDurCont

Segmental Duration in German Speech

Natural sounding speech is a key factor for the acceptability of practical voice output systems whereby the main factors contributing to naturalness are segmental quality and prosody. Current improvements in the segmental quality of synthesized speech have made it clear that truly high-quality speech synthesis now depends crucially on adequate and natural sounding prosody as well. Currently, most research in prosody is directed at intonation and its realization through fundamental frequency (f0), while duration (and amplitude) have been mostly regarded as secondary factors. The project aimed at a better model of segmental duration. Moreover, we wanted to get a clearer understanding of the relation between discourse structure and prosodic parameters.

2000 – 2001

Synthetic Actors

An Inquiry Into the Cultural Context of the Design and Use of Synthetic Actors

In the last years, a rapid progress in the fields of computer animation and simulation could be observed, thus a growing number of realistic, believable computer generated synthetic actors in a variety of roles and tasks can be expected in the near future. While research and technical development in this field have concentrated on the development of (individual) personalities for synthetic actors, this project raised the question of the synthetic being as product and participant of different cultures. Its goal was to raise awareness of the social and cultural implications in the development and research community on the one hand and in the user community on the other. This goal was pursued through literature study and analysis of international research work and ended with an international workshop. The results have been published in the book Agent Culture: Human-Agent Interaction in a Multicultural World, edited by R. Trappl and S. Payr.

1998 – 1999

SELECT

Strategies for European LE-Enhanced Communication Training

Demands for more rapid and cost-effective models of foreign language acquisition in business means increasing learner autonomy and customisation with greater reliance on technology. Learning packages need to be multi-standard and portable to different delivery systems. In SELECT, a Language and Culture Learning Workbench was developed, and an electronic delivery learning model for access to language learning resources in English, French and Portuguese was defined and implemented. OFAI was a subcontractor to the University of Wolverhampton. It supplied part of the so-called Language Learner Workbench (LLW). Namely, it developed a tool that enables the user to highlight any word or phrase in a text and have it correctly pronounced in a natural context. This was done by providing large speech corpora aligned with text. These corpora are indexed to allow for the easy identification of all occurences of a word or phrase.

1998

Development of a Synthesizer Prototype for Synthesis of Emotional German Speech

This nationally sponsored project (Austrian Federal Ministry of Science and Transport) is concerned with the realization of synthetic speech with paramaters corresponding to the emotional state of the speaker. In this attempt we went beyond the means of usually utilized copy-synthesis and use a parameter space covering not only f0, duration and amplitude, but also voice quality parameters, spectral energy distribution, harmonics-to-noise ratio, and articulatory precision. Results from previous studies on these parameters in natural emotional speech were used to control the phoneme-to-speech synthesizer also used in the VieCtoS project.

1996 – 1998

FACILE

Fast and Accurate Categorisation of Information by Language Engineering

The FACILE project aimed at the development of a system for the categorisation of texts from the area of finance and business news in an exact and specific way. The intended users of the system were institutions from finance and commerce that have a vital interest in up-to-date business information stemming from online news agencies and periodicals. An important consideration in FACILE has been its use across country and language borders. The possibility to process texts in various languages and to derive factual information in a language independent, formatted form shall should allow for the rapid dissemination of information across borders.

1997 – 1998

TAMIC-P

Transparent Access to Multiple Information for the Citizens - Pensions

The aim of the TAMIC-P project was to improve the access to pension-related data for office clerks to provide a better service for the citizen. Previously, person-specific relevant data were stored in a number of databases which had to be accessed separately. Additionally, information on laws and regulations was available on paper and on-line. In TAMIC-P an application demonstrator was implemented that allows uniform access to all relevant data via natural language. At the heart of the system is a module that allows access to heterogeneous databases. The user interacts with the system via archives of "electronic cards" that can be retrieved either by their "name" or via links from other cards and a hierarchy of pension terms. Additionally, on-line information on relevant regulatory and legal texts is provided. The consortium comprised partners from Austria, France, Germany and Italy and is centered around the Italian user Instituto Nationale per la Providenza Sociale (INPS) and the Austrian user Sozialversicherung der Bauern (SVB). Accordingly, prototypes were developed for Italian and German. ÖFAI cooperated with SVB and the DFKI to implement the German version of TAMIC-P.