Dr. P. Wallis, Sheffield University, England

Lecture
                                VORTRAG
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Oesterreichisches Forschungsinstitut fuer Artificial Intelligence(OFAI)
                      Freyung 6/6, A-1010 Wien
 Tel.: +43-1-53361120,  Fax: +43-1-5336112-77,  Email: sec@ofai.at
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  Dr. Peter Wallis
  Natural Language Processing Research Group
  Department of Computer Science
  Sheffield University


        BDI AS FOLK PSYCHOLOGY: A MORE REALISTIC APPROACH
           TO PLANNING BASED ON GOAL TAGGED ACTIVITIES


 The Beliefs, Desires and Intention (BDI) architecture was initially
 designed to balance reactive and deliberative behaviour in autonomous
 agents. It has also found an important role as a basis for modeling
 human behaviour. Based on folk psychology, BDI agents do what they
 believe is in their interests. This is common sense to us humans -
 something computers don't normally have - and something we simply
 expect when dealing with apparently rational agents. As such, BDI
 provides an excellent basis for synthetic characters in computer games
 (Black & White) for "pucksters" in military training (Goss et al) and
 actors in social simulations (Norling). BDI provides a system with
 intentional behaviour, but there is more to our folk understanding of
 other people. Norling and Ritter extend the model to include
 attention and timing constraints, de Rossis has included emotion with
 the BDI&E model, and models of sensing and representation have been
 added (Norling). In this talk I discuss a further improvement that
 provides a better model of human planning. In the classic GOFAI
 approach, planning "bottoms out" at atomic actions. When playing
 chess, a primitive action is to move a piece. In playing snooker,
 a primitive action is to strike the white ball with the cue. In the
 case of riding a bicycle however, the model breaks down. Riding a bike
 is more like the interaction of a diesel engine and it's governor - to
 view it as sensing and acting is to miss the time-extended nature of
 the process. The robotics community has generally embraced a behaviour
 based model in which behaviours "just happen". Rather than using
 GOFAI plans in a BDI plan library, I advocate using a library of
 "activities" tagged with the goals they might achieve. These
 activities can be quite high level, and indeed can be social. The
 proposal is that chatting with the priest, a policeman, or mates in
 the pub, are all activities we "just do" with minimal planning.
 An open question is whether this cognitive architecture can provide
 the bridge between the working of human minds and the reality of human
 behaviour in a social environment.

 Dr. Wallis is currently visiting OFAI in the framework of the Network
 of Excellence HUMAINE (Human Machine Interaction on Emotions), funded
 by the European Commission.


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  Zeit:   Donnerstag, 24. August 2006, 18:00 Uhr pktl.

  Ort:    Oesterreichisches Forschungsinstitut
          fuer Artificial Intelligence, OFAI
          Freyung 6, Stiege 6, 1010 Wien.


  OESTERREICHISCHES FORSCHUNGSINSTITUT
  FUER ARTIFICIAL INTELLIGENCE



  o.Univ.-Prof. Ing. Dr. Robert Trappl


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