VORTRAG ******* Oesterreichisches Forschungsinstitut fuer Artificial Intelligence(OFAI) Freyung 6/6, A-1010 Wien Tel.: +43-1-53361120, Fax: +43-1-5336112-77, Email: sec@ofai.at ------------------------------------------------------------------------- Dr. Peter Wallis Natural Language Processing Research Group Department of Computer Science Sheffield University BDI AS FOLK PSYCHOLOGY: A MORE REALISTIC APPROACH TO PLANNING BASED ON GOAL TAGGED ACTIVITIES The Beliefs, Desires and Intention (BDI) architecture was initially designed to balance reactive and deliberative behaviour in autonomous agents. It has also found an important role as a basis for modeling human behaviour. Based on folk psychology, BDI agents do what they believe is in their interests. This is common sense to us humans - something computers don't normally have - and something we simply expect when dealing with apparently rational agents. As such, BDI provides an excellent basis for synthetic characters in computer games (Black & White) for "pucksters" in military training (Goss et al) and actors in social simulations (Norling). BDI provides a system with intentional behaviour, but there is more to our folk understanding of other people. Norling and Ritter extend the model to include attention and timing constraints, de Rossis has included emotion with the BDI&E model, and models of sensing and representation have been added (Norling). In this talk I discuss a further improvement that provides a better model of human planning. In the classic GOFAI approach, planning "bottoms out" at atomic actions. When playing chess, a primitive action is to move a piece. In playing snooker, a primitive action is to strike the white ball with the cue. In the case of riding a bicycle however, the model breaks down. Riding a bike is more like the interaction of a diesel engine and it's governor - to view it as sensing and acting is to miss the time-extended nature of the process. The robotics community has generally embraced a behaviour based model in which behaviours "just happen". Rather than using GOFAI plans in a BDI plan library, I advocate using a library of "activities" tagged with the goals they might achieve. These activities can be quite high level, and indeed can be social. The proposal is that chatting with the priest, a policeman, or mates in the pub, are all activities we "just do" with minimal planning. An open question is whether this cognitive architecture can provide the bridge between the working of human minds and the reality of human behaviour in a social environment. Dr. Wallis is currently visiting OFAI in the framework of the Network of Excellence HUMAINE (Human Machine Interaction on Emotions), funded by the European Commission. ********* Zeit: Donnerstag, 8. Juni 2006, 18:00 Uhr pktl. Ort: Oesterreichisches Forschungsinstitut fuer Artificial Intelligence, OFAI Freyung 6, Stiege 6, 1010 Wien. OESTERREICHISCHES FORSCHUNGSINSTITUT FUER ARTIFICIAL INTELLIGENCE o.Univ.-Prof. Ing. Dr. Robert Trappl