Oesterreichisches Forschungsinstitut fuer Artificial Intelligence (OeFAI) Schottengasse 3, A-1010 Wien Tel.: +43-1-53361120, Fax: +43-1-5336112-77, Email: sec@ai.univie.ac.at ------------------------------------------------------------------------- VORTRAG ******* Dr. Hendrik Blockeel Department of Computer Science Katholieke Universiteit Leuven, Belgium Experiments in the use of machine learning for playing Go Go is a board game with very simple rules but a complex high-level behaviour. While brute-force approaches (e.g., an alpha-beta search) work well for many other board games, such as chess, they do not work well for Go because of the very large number of moves that can be made. It is therefore crucial to understand the effect of moves in terms of the board patterns that they help to create or destroy. The best current computer programs for playing Go are much less good than good human players, mainly because they lack insight in such patterns. Such insight is hard to program, so a program would preferably learn about the important patterns and their interactions itself. Inductive logic programming is a machine learning technique that has the potential to identify important patterns and to find out how to exploit them. It can be hoped that with such an approach improvements to Go playing programs become possible. This talk consists of two parts. In a first part the game of Go will be presented, as well as inductive logic programming. The second part focuses on the application of inductive logic programming in Go. This will be illustrated by a number of experiments that show the usefulness of the approach. Zeit: Donnerstag, 29. Maerz 2001, 18:30 Uhr pktl. Ort: Oesterreichisches Forschungsinstitut fuer Artificial Intelligence Schottengasse 3, 1010 Wien 1. OESTERREICHISCHES FORSCHUNGSINSTITUT FUER ARTIFICIAL INTELLIGENCE o.Univ.-Prof.Dr.Robert Trappl